Friday, 26 February 2010
client- a few renders
Thursday, 11 February 2010
I created an office scene that took over 2hrs to model and just moved the camrea from one side of the room to the other.
Here is the 1st scene, this is without any lighting and is a resolution of 768x576.
This scene took 2hours and 33mins to render
Here is the 2nd scene, this is with lighting and same resolution of 768x576 with these scene we can see more depth into the scene with the shadows on the wall and shadings on the table.
This scene took 2hours and 35mins to render
Here is the 3rd scene this is a resolution of 1280x720. This may look similar in quailty to that of the 1st scene but when played on full screen there is a noticable difference in which it is alot more clearer and smoother as it plays.
This scene took 4hours and 46mins
Here is the final scene with lighting and at the resolution of 1280x720 yet again you will not be able to notice much difference until you view it at a maximized window but the quailty is yet again more clearer and smoother when it plays.
This scene took 5hours 11mins to render.
I looked into the resolution that trinetram are using, they are a expert and experienced 3D Designers, capable to visualize and convert designs into Photo Realistic Rendering, Architectural 3D Design. Not one of their images that i viewed were exceeded 800x600.
From what i have gather though the quailty of the rendered scene is more favourable due to clear and smooth video it takes almost double the amount of time to get this effect. which makes me wonder is it really worth it?





